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181. Implant Manufacture System - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: What about manufacturing components, and type? Those sound like good ideas to me. Maybe even add something like corpse processing, and when you pop a rat, out comes a pod and you can pop him before he warps away. Player c...
- by Adunh Slavy - at 2013.05.27 00:54:00
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182. Implant Manufacture System - in Player Features and Ideas Discussion [original thread]
Implant Manufacture System CCP has hinted at players making implants, so I'm going to throw an idea out there. The best analogy for this idea is like fitting a ship. There is CPU and PG, using these, players 'fit' and implant to perform various f...
- by Adunh Slavy - at 2013.05.27 00:16:00
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183. Executive Shuttle - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Look up the Apotheosis, Goru's Shuttle, and Interbus Shuttle. Not fancy enough for you? Look up the Opux Luxury Yacht. Oh you have a BPO for those? No? Then they're not the same.
- by Adunh Slavy - at 2013.05.26 02:51:00
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184. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Smuggler's Hold Mid Slot or Low Has about 50 m3 of cargo space, can stick contraband in there. Can't be scaned by customs agents, but can be scanned by players
- by Adunh Slavy - at 2013.05.25 22:54:00
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185. Executive Shuttle - in Player Features and Ideas Discussion [original thread]
Executive Shuttle Hey CCP, ever considered making some vanity shuttles that players can build? More or less like the regular shuttles, but cost about 10 times the amount to produce, maybe add in some precious metals or something. Make them shiny ...
- by Adunh Slavy - at 2013.05.25 22:25:00
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186. Odyssey: The Big Lie - Let's bring back exploration in exploration. - in Player Features and Ideas Discussion [original thread]
CCP Bayesian wrote: Cailais, that's the sort of thing I mean. By more dynamic I also mean how the Universe works should be more dynamic, rather than static mission data we should allow for some procedural variation, likewise exploration and oth...
- by Adunh Slavy - at 2013.05.24 17:20:00
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187. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Player Made then Corp/Alliance visible is about the best idea I've seen in this thread. Let players make them using a ship as a basic template. You fit the modules to the ship and then open the cert window and choose "Create Cert Template". T...
- by Adunh Slavy - at 2013.05.23 02:33:00
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188. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Rual Storge wrote: YESSSS!!! Only 45 mil clones for sabre'' ing instead of 80 mils!! Go go CCP!!! +1 for the encouragement of sarcasm aimed at truth.
- by Adunh Slavy - at 2013.05.23 02:06:00
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189. WE NEED NEW L4 MISSIONS !!! - in Player Features and Ideas Discussion [original thread]
Proceduraly generated missions.
- by Adunh Slavy - at 2013.05.22 13:45:00
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190. Industrial Content - Mining Charters - in Player Features and Ideas Discussion [original thread]
TheSkeptic wrote: It's hi-sec... the resources available should never be claimable by an entity. Why not? Just because some group may try to lay claim to everything?
- by Adunh Slavy - at 2013.05.21 13:15:00
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191. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Make clones free and no SP loss ever. Players pay their sub and then also have to click on some silly button to protect what they paid for is a pretty poor way to treat customers. It's not PVP risk, it's GUI risk.
- by Adunh Slavy - at 2013.05.20 13:55:00
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192. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Adunh Slavy wrote: The bigger the ship, the more crew there is. made me chuckle. :) Would fix the whines, on both sides. Want to just fly a bang up ship on some roam, ok no biggie. Need to fly the BS? ok, more...
- by Adunh Slavy - at 2013.05.16 03:35:00
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193. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
You know what would be more fun and give CCP its ISK sink. Ship Crew. You hire crew to man your ships. When the ship pops "you" die and go off to a clone, but crew use escape pods and go all over the place like the new exploration mechanic's 'expl...
- by Adunh Slavy - at 2013.05.15 19:28:00
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194. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: CCP Rise - Why did you not remove them completely? I'm with you. We talked about it a lot here, and we all would rather make this system better than strip it out completely. Player made clones? Some PI thing on ...
- by Adunh Slavy - at 2013.05.15 16:07:00
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195. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
I would like to be able to navigate with the mouse and keyboard and have an FPS like view while doing so. WASD and third person view and I just do not get along.
- by Adunh Slavy - at 2013.05.08 03:30:00
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196. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
I like this change, makes sense to me considering the balancing efforts. My only suggestion would be to increase the base Hit Points of all the battleships by a third.
- by Adunh Slavy - at 2013.05.05 02:53:00
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197. Mining 2.0 (Procedural, Zoned and Interesting) - in Player Features and Ideas Discussion [original thread]
Temmu Guerra wrote: Interesting idea. However I need to be able to see it to give full judgement on it. I would like to see some upgrades to mining as well as capital mining vessels =) I am only concerned about how much interaction this may ta...
- by Adunh Slavy - at 2012.05.09 18:12:00
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198. Mining 2.0 (Procedural, Zoned and Interesting) - in Player Features and Ideas Discussion [original thread]
Shameless bump
- by Adunh Slavy - at 2012.05.09 14:28:00
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199. EVE: Carbon Avatar based gameplay as a separate game - in Player Features and Ideas Discussion [original thread]
There was an ancient thread, pre-incarna just before the storm landed on shore, that spoke to the same basic idea, a WiS component of Eve that was open to a "WiS only" sort of player. I tried to find it using Eve-Search but didn't have much luck. ...
- by Adunh Slavy - at 2012.04.23 08:54:00
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200. Mining 2.0 (Procedural, Zoned and Interesting) - in Player Features and Ideas Discussion [original thread]
Caleb Ayrania wrote: Make roids REALLY BIG. So they demand a lot of manhours to pop. Something like Hulk and 72+ manhours. In this particular idea, there are no asteroids at all. That is to say, there is no static asteroid object in space...
- by Adunh Slavy - at 2012.04.22 13:28:00
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